TurfMaster

1998 · Racing

TurfMaster

Players compete in a three-race meet on a reversible board that supports flat racing or steeplechase with fences. Each player controls a colored horse, a 32-card movement deck, and dice; ten movement cards are used per race and cards played are removed from the game. Each round, all players simultaneously select a card and move in position order, then one player rolls a pair of dice and chooses whether horses move the value of one die or both, again resolving in position order. Inside position, lane-changing, blocking and leader handicaps constrain movement, while joker cards and careful timing let players avoid penalties. Steeplechases add fence-jumping rules that can force horses to pull up or fall if movement ends on a fence. Points are awarded to the first four finishers each race towards the overall total.

Players
2–8 best 8
Playing time
75 min
Age
10+
Complexity
1.9 / 5
7.3 on LudoyaAnimalsSportsHand ManagementRoll / Spin and MoveDice Rolling

On Ludoya's tables

Full stats in Ludoya
43
Plays logged
129
Players
1h 31m
Average play
6
In collections
3
On wishlists

7.3/10

from 12 Ludoya reviews

  • Mestremuten8.0

    Rating: 5/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

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Game facts (players, playing time, age, credits) from BoardGameGeek.