Rallyman

2009 · Sports

Rallyman

Players build a rally circuit by connecting 1–4 double-sided boards to create asphalt or snow layouts. Each turn, players allocate and roll a hand of movement dice representing different speeds and limited “gas” dice; each pip rolled moves the car one space and each die is used once per turn. Turns end by drawing a time card based on the speed started, with higher speeds yielding faster base times but exposing the car to greater risk. Rolling hazard results accumulates danger; the third hazard on a move can spin the car off the track, incurring heavy time penalties and possible vehicle damage depending on terrain. Players manage risk, tire wear and speed to shave seconds; rounds add to a cumulative time, and the lowest total time wins.

Players
1–4 best 3
Playing time
45 min
Age
9+
Complexity
2.2 / 5
6.9 on Ludoyafrom $28.63RacingDice RollingModular BoardPush Your Luck

On Ludoya's tables

Full stats in Ludoya
47
Plays logged
34
Players
1h 3m
Average play
11
In collections

6.9/10

from 12 Ludoya reviews

  • SrCornelius9.0

    Local

  • kesulin5.0

    Partidas por E-mail. Juego multi-solitario. Si bien se respira un ambiente de rally el juego se vuelve repetitivo. Adolece de poca estrategia.

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Game facts (players, playing time, age, credits) from BoardGameGeek.