Twilight: 2000 (2nd Edition)

1990 · Core Rules (min needed to play)

Twilight: 2000 (2nd Edition)

A roleplaying game set in the aftermath of a prolonged Third World War. High-tech ammunition is scarce, equipment fails without replacement parts, and isolated soldiers struggle to survive among warlords, militias, and deserters. Players portray members of a U.S. division cut off in Poland after a Soviet encirclement. With headquarters far behind the lines and unable to help, the group must navigate the devastated countryside, manage dwindling resources, and determine its own course of action.

Players
0
Complexity
3.5 / 5
Dice (Primarily d20)Lifepath Character Generation (Character starts at birth)Dice (Primarily d10)

Game facts (players, playing time, age, credits) from BoardGameGeek.