
1990 · Core Rules (min needed to play)
Twilight: 2000 (2nd Edition)
A roleplaying game set in the aftermath of a prolonged Third World War. High-tech ammunition is scarce, equipment fails without replacement parts, and isolated soldiers struggle to survive among warlords, militias, and deserters. Players portray members of a U.S. division cut off in Poland after a Soviet encirclement. With headquarters far behind the lines and unable to help, the group must navigate the devastated countryside, manage dwindling resources, and determine its own course of action.
- Players
- 0
- Complexity
- 3.5 / 5
Dice (Primarily d20)Lifepath Character Generation (Character starts at birth)Dice (Primarily d10)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
