Unmatched: Jurassic Park – InGen vs Raptors

2020 · Movies / TV / Radio theme

Unmatched: Jurassic Park – InGen vs Raptors

A tense man-versus-dinosaurs skirmish where a lone hunter and his security team face off against a pack of velociraptors. Play alternates between distinct sides: the human controller deploys traps, ranged attacks and support allies to control space and chip away at foes, while the raptors use speed, coordination and ambush tactics to surround targets and grow more dangerous when attacking together. The game uses asymmetrical, character-specific decks and tactical movement on a small map. Combat resolves without dice, emphasizing hand management, positioning and timing as each side exploits its strengths in short, tactical encounters.

Players
2
Playing time
20–40 min
Age
14+
Complexity
2.1 / 5
8.2 on Ludoyafrom $23.79FightingCard GamePoint to Point MovementAction PointsVariable Player Powers

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On Ludoya's tables

Full stats in Ludoya
21
Plays logged
20
Players
25m 3s
Average play
41
In collections
10
On wishlists
1
Pre-ordered

8.2/10

from 9 Ludoya reviews

  • Sievi7.5

    Оценка 7 + 0,5 за мелких рапторов, нравятся.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to draw a card during my Maneuver even if I don't want to?

Yes — when you take the Maneuver action you must first draw the top card of your deck (drawing is mandatory), and if your deck is empty your fighters are exhausted; if you need to draw while exhausted, do not reshuffle and each of your fighters immediately takes 2 damage (page 9).

Can I move after I attack or move more than once per turn?

No — movement is done only during the Maneuver action (Step 2), where you may move each of your fighters up to their move value; you can’t move as part of the Attack action unless a card or ability specifically allows it (pages 9, 11).

How do melee and ranged targeting work — can ranged attacks hit non-adjacent fighters?

Melee attacks can only target fighters in an adjacent space, while ranged attacks can target an adjacent fighter or any fighter anywhere in the same zone regardless of adjacency (page 11).

When my deck runs out, do I reshuffle my discard pile to draw more cards?

No — you do not reshuffle; when your deck is empty your fighters become exhausted, and if you need to draw while exhausted you do not reshuffle and instead each fighter takes 2 damage; note that discard piles remain face up and are tracked separately (pages 9–10).

Who triggers Muldoon's traps — do his own fighters set them off?

Opposing fighters that enter a space with a trap immediately trigger it, stop moving, take 1 damage, and the trap is removed, but Muldoon and his allies may move onto or through trap spaces freely without setting them off (page 16).

If one of my Raptors is defeated, do I lose the game immediately?

No — each Raptor is a separate fighter with its own health dial and is removed when defeated, but you only lose when your last Raptor is defeated; effects that affect your “hero” apply to all Raptors (pages 17 and 13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.