
2004 · Campaign Setting (game world)
Vibora Bay
A sourcebook detailing a Gulf Coast city where modern technology, commerce, and tourism coexist with mysticism, unusual traditions, and paranormal incidents. It presents the city’s history from pre-colonial times to the present, including a secret history for heroes to uncover, along with maps of the city and surrounding region. The book covers daily life, local customs, and supernatural phenomena, and introduces nearly twenty new superheroes and supervillains. A GM’s Vault contains the setting’s hidden information for creating adventures without revealing secrets to the players.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.


