Warrior Knights: Crown and Glory

2007 · Fantasy

Warrior Knights: Crown and Glory

This expansion adds new strategic options and components for players vying for control of a fractured realm. It introduces over 200 cards that expand actions, introduce garrisons and town levies, add specialized mercenaries and mercenary nobles, and enlarge the Fate deck for larger battles and additional combat and Fate outcomes. Players gain new mobility and defensive tools, a new resource type, and Mission cards that offer alternative victory paths. The rules include mechanics for becoming monarch and attempting to retain the crown, giving barons more ways to consolidate power and influence across the board.

Players
2–6 best 5
Playing time
120–240 min
Age
12+
Complexity
3.4 / 5
Expansion for Base-gamePoliticalGrid MovementBetting and BluffingAuction / Bidding

On Ludoya's tables

Full stats in Ludoya
3
In collections
1
Pre-ordered

Game facts (players, playing time, age, credits) from BoardGameGeek.