Warrior Knights

2006 · Wargame

Warrior Knights

Players take the role of rival Barons competing to claim the throne after the king’s death. Each Baron fields nobles and armies to capture cities for Influence, raise income, gather Votes at the Assembly, and accumulate Faith to affect chance events. On each turn players secretly choose tasks from a shared menu (move & attack, tax, recruit mercenaries, gain political power, gain faith, etc.), then those chosen tasks are shuffled and resolved in an unpredictable order. Collective choices also trigger four special phases—taxation, Parliament, mercenary auctions and wage payments—when particular tasks reach certain frequencies. The game emphasizes territorial control, resource management and diplomacy as players balance timing, cashflow and political strength to score Influence and claim victory.

Players
2–6 best 4
Playing time
120–240 min
Age
12+
Complexity
3.5 / 5
6.2 on LudoyaNegotiationPoliticalSimulationCampaign / Battle Card DrivenMovement Points

On Ludoya's tables

Full stats in Ludoya
11
Plays logged
11
Players
2h 31m
Average play
19
In collections

6.2/10

from 8 Ludoya reviews

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Tom7.2

    Wow, it's not a combat fest, but rather a nice combination of neatly tuned mechanics. I enjoy the powers of the "pope" (as we call him), and the action card sequence is a masterpiece.

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Game facts (players, playing time, age, credits) from BoardGameGeek.