
2006 · Core Rules (min needed to play)
Wilderness of Mirrors
A spy role-playing game built around mission planning, agent expertise and uncertain loyalties. Players help shape the adventure through intelligence reports that set its parameters, while characters can perform as capable agents without advancing through levels to gain basic skills. Betrayal and compromising mission security are part of the rules, with the game master rewarding characters who take such risks. The mechanics can be used on their own or added to another game system.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
