
Wilderness of Mirrors
Can the agents trust the mission briefing? Shape the operation, rely on expertise, and decide when betrayal is worth the reward. Players create intelligence reports that establish the mission parameters, while mechanics for planning, expertise, and trust bring spy-fiction conventions into play. Characters can compromise the mission or betray the group for rewards from the game master, with the rules usable on their own or added to another game system.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.


