Zombicide: 2nd Edition – Fort Hendrix

2021 · Miniatures

Zombicide: 2nd Edition – Fort Hendrix

Players explore a military base to uncover what happened during secret experiments linked to a zombie outbreak. The game runs as a 10-mission campaign with campaign-specific objectives, Advanced Rules, and evolving scenarios. Players recruit veteran survivors, scavenge and equip military-grade gear from a new Equipment deck, and face new enemy types including zombie soldiers. Tactical movement, cooperative combat, and resource management determine success as the base layout and mission goals change across the campaign.

Players
1–6 best 3
Playing time
60 min
Age
14+
Complexity
3 / 5
7.7 on Ludoyafrom $48.95HorrorExpansion for Base-gameCooperative GameScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
32
Plays logged
16
Players
2h 50m
Average play
35
In collections
1
On wishlists

7.7/10

from 6 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I roll a Break while going All-Out, does a 1 on any die break my weapon?

No. Only Break results on the All-Out dice break weapons; a 1 on a standard die does not. Resolve the attack first, then discard one weapon per Break rolled; All-Out dice cannot be rerolled (pp. 5–6).

How do I keep equipment for the next mission?

At the end of a Mission, discard equipment without a Keep value. For each card with a Keep value, roll that many All-Out dice separately: any Break loses the card, and the roll cannot be rerolled (pp. 6–7).

When does a KOed Survivor die, and can someone rescue them?

A Survivor who loses their last Health point is KOed, not dead, and becomes an Objective token. Another Survivor can take them with a Take an Objective Action by the End Phase of the subsequent Game Round; otherwise, they die (p. 7).

Does turning on a Flashlight make noise or give Zombies an extra turn?

At night, a Survivor can turn it on for free before a Ranged Action at Range 0–1; the beam illuminates the Survivor’s Zone and one adjacent Zone. Before the Zombie Phase, each Zombie with Line of Sight to a Light Beam gets one extra Activation per Game Round (pp. 8–9).

Do Shooter Walkers shoot every time they activate?

No. They shoot only when a Zombie card with the Zombie Shooter symbol is drawn; during normal Activations, they act like standard Walkers. When that symbol appears, each Shooter Walker attacks every Zone with Survivors in its Line of Sight, ignoring night and dark-zone rules (pp. 11–12).

Do Objective cards give Adrenaline Points, and when do we discard them?

Unless a card says otherwise, taking an Objective card gives no Adrenaline Points, and you discard it after resolving its effects. A card placed across a door is taken when that door is opened (p. 18).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.