Zombicide (2nd Edition): PariZ

2025 · Miniatures

Zombicide (2nd Edition): PariZ

A Bastille Day celebration turns into a zombie outbreak in Paris. Six survivors encounter a mysterious figure and must navigate streets, landmarks and the catacombs while confronting new Parisian zombie types and a mad billionaire exploiting the chaos. Players work through a ten-mission campaign, making choices with objective cards that alter the story and unlocking new challenges and mechanics as they progress. The game emphasizes cooperative combat, exploration, weapon and survivor progression, and scenario-specific objectives across successive missions.

Players
1–6 best 3
Playing time
60–120 min
Age
14+
Complexity
2 / 5
from $44.22HorrorExpansion for Base-gameNarrative Choice / ParagraphCooperative GameScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
11
Plays logged
1
Players
9
In collections

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I go All-Out, can any die roll break my weapon?

No—only a Break rolled on an All-Out die breaks the weapon; a standard die’s 1 is not a Break. Resolve the Combat Action first, then discard the weapon if at least one All-Out die showed a Break. (p. 5)

Can I reroll All-Out dice with a Skill like Lucky?

No. All-Out dice cannot be rerolled in any way, including with Lucky. (p. 5)

How many items can I keep between campaign Missions, and what happens if I roll a Break?

After rolling the Keep dice separately for eligible cards, each Survivor may choose just 1 Equipment or Starting Equipment card with no Breaks to keep. If any Break appears in a card’s Keep roll, that card is lost; at least one Survivor must keep a Door-opening weapon. (p. 6)

Can I search in a Tree Zone, and does the tree block Line of Sight?

Yes, Survivors can Search in Tree Zones, but Tree Zones count as Dark Zones and interrupt Line of Sight. After a Zombie Rush card resolves, each revealed Tree token showing a Zombie icon also spawns 1 matching Zombie in its Zone. (p. 7)

What changes when it becomes night, and do Light Beams have a downside?

Night runs from 7pm to 6am: Survivor Line of Sight is limited to Range 0–1, Zombie Line of Sight to Range 0, and Ranged Attacks require Accuracy 6. Light Beams cancel the nighttime penalties in illuminated Zones, but Zombies with Line of Sight to a beam get one extra Activation before the Zombie Phase. (p. 14)

When can I explore the Catacombs, and what happens when a Spawn token appears?

A Survivor may Explore from a Zone with an Exploration token only when there are no Objective cards on the board. When placing the new tile, orient its Connecting Zone next to that Survivor; if the Catacomb card places a Spawn token, draw a Zombie card for it immediately. (pp. 11–12)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.