Zombicide (2nd Edition): Squid Game

2026 · Fighting

Zombicide (2nd Edition): Squid Game

Players face a hybrid survival scenario that combines cooperative zombie combat with lethal, game-like challenges inspired by competitive elimination events. The expansion adds new scenarios, hazards, objectives, and threat types that force teams to balance fighting off undead hordes with navigating timed trials, arena-style mechanics, and scripted events. It requires the base game to play and integrates with existing campaigns, equipment, and character progression systems. Gameplay focuses on squad coordination, resource management, and positioning as players attempt to complete objectives while surviving both zombie swarms and the added procedural dangers.

Players
1–6 best 2
Playing time
60 min
Age
14+
Complexity
3 / 5
from $40.01Expansion for Base-gameMiniaturesCooperative GameScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
3
In collections

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do Guards fight or get attacked by Zombies?

No. Guards and Zombies ignore each other at all times unless a mission rule says otherwise (p. 4).

When do Guards get an extra activation?

Whenever a Manager spawn card is drawn, all Guards on the board take an extra activation before the Managers are placed. The Front Man also gives an extra action to Guards in his Line of Sight at the beginning of the Zombie Phase (pp. 5).

What happens when the Doll is in Red Light?

At the end of the Player Phase, if her head is rotated and any Survivors are in her Line of Sight, all Guards on the board immediately take one extra activation. Her Line of Sight extends orthogonally through open paths, but not through walls or closed doors (p. 6).

Do I have to do anything when I end my turn in a Playground Zone?

Yes. As a free action, you must draw an Equipment card. Keep it if it is a weapon; otherwise shuffle it back and spawn a Worker Guard on the nearest Colorful Stairs Zone—or the nearest Spawn Zone if there are none (p. 8).

Can I always push an Enemy into a Pit when I end my turn there?

No. Roll a die: on a 1, you take a Wound; otherwise, you may eliminate one non-Abomination Enemy in your Zone and gain its Adrenaline Points (p. 7).

How do the extra Activation tokens work when we play with fewer than six Survivors?

After every Survivor has activated once, use pool tokens to activate Survivors again. A Survivor cannot use more than one pool token in the same Player Phase, and you cannot activate the same Survivor twice in a row (p. 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.