
2021 · Miniatures
Zombicide (2nd Edition): Washington Z.C.
A campaign-driven expansion that continues the apocalypse setting in the capital, presenting a linked series of scenarios that reveal what happened in Washington D.C. Players control survivors who explore an iconic location, face escalating zombie threats, gain new characters and equipment, and make narrative choices that alter future missions. Advanced rules and scenario-specific events introduce new challenges and surprises that affect campaign progression.
- Players
- 1–6 best 6
- Playing time
- 60 min
- Age
- 14+
- Complexity
- 2.8 / 5
About the game
- Publisher
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 48
- Plays logged
- 18
- Players
- 1h 13m
- Average play
- 37
- In collections
- 1
- On wishlists
8.3/10
from 6 Ludoya reviews
Dídac8.5 Me hubiese gustado un poco más de narratividad para cohesionar todas las misiones de la campaña. Al final parecen escenarios sueltos como si del juego base se tratara, y me parece una oportunidad perdida de darle un poco más de profundidad. Aún así, es una muy buena expansión pero para nada necesaria. Añade, eso sí, el modo de juego de oscuridad, que sube bastante la dificultad, y el modo legacy para ir ganando experiencia y nuevas habilidades.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I choose how many All-Out dice to roll?
No. If you declare that you’re going All-Out before a Combat Action, you must add the full All-Out value shown on the weapon card. (p. 5)
Does rolling a 1 break my weapon when I go All-Out?
Only a Break result on an All-Out die breaks a weapon; a 1 on a standard die is just a normal roll. After the Combat Action, discard one weapon for each Break rolled, up to the number of weapons used. (p. 5)
What changes when it becomes nighttime, and does a flashlight remove all the penalties?
At night, Survivors’ Lines of Sight are limited to Range 0–1, Zombies’ to Range 0, and Ranged Attacks require Accuracy 6. A flashlight illuminates its Zone and one adjacent Zone, restoring normal Lines of Sight there and removing the nighttime Accuracy penalty for attacks aimed at illuminated Zones—but Zombies that see a Light Beam get an extra Activation before the Zombie Phase. (pp. 8–10)
When does the Clock advance, and when do the night rules apply?
Advance the Clock by one hour during each End Phase, just before passing the First Player token. Daytime rules apply from 7 a.m. to 6 p.m.; nighttime rules apply from 7 p.m. to 6 a.m. (p. 7)
Do Objective cards give Adrenaline Points, and when do we read them?
Unless a card says otherwise, taking an Objective card does not grant Adrenaline Points. Read it aloud when a Survivor takes it and resolve its effects; cards on doors are taken when the door is opened. (pp. 15, 17)
Free, on web, Android and iOS
Play Zombicide (2nd Edition): Washington Z.C. with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.

