Cyberpirates

1998 · Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)

Cyberpirates

In a 21st-century setting of cyberware, magic, and corporate power, pirates and smugglers operate across the world's waterways. Crews raid dockside warehouses, hijack cruise ships, transport weapons, and fight rival pirates for valuable cargo. The game expands urban shadowrunning into the Caribbean, the Philippines, West Africa, and other smuggling routes. It includes background on piracy and smuggling, along with rules for underwater exploration, ship operations, naval combat, and new equipment.

Oyuncular
0
Karmaşıklık
2,3 / 5
Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)Yetenek Tabanlı (yetenek satın alma veya kazanma)Zarlar (çoğunlukla d6)

Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.