Everyman

2006 · Senaryo / Macera / Modül

Everyman

A collection of ordinary individuals for use in superhero campaigns, including bosses, reporters, police officers, students, teachers, assistants, associates, and other civilians. These characters can serve as Dependents, Hunteds, Rivals, Followers, Contacts, or people for heroes to encounter and interact with. The characters are organized into seven chapters covering workplaces, media, law enforcement, education, relationships with heroes and villains, and the wider population. A separate GM’s Vault provides information intended to remain hidden from players.

Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)Yetenek Tabanlı (yetenek satın alma veya kazanma)Puan Tabanlı (yetenekler, güçler vb. elde etmek için puan dağıtma)Zarlar (çoğunlukla d6)

Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.