Globetrotters' Guide to Weird Science

2012 · Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)

Globetrotters' Guide to Weird Science

In the Age of Weird Science, eccentric inventors and government-funded researchers create useful, dangerous, and decidedly unusual technologies. This supplement presents five Leagues, 43 gadgets, 14 weapons, three vehicles, two living creations, scientifically minded henchmen, and three sample player characters. The devices use the format of the core rules, providing the information needed to build variants or improve existing models. Each entry also lists the Leagues most likely to have access to the technology.

Zarlar (ağırlıklı olarak d2/para)Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)Zar havuzu (hedefe karşı birden fazla zar atılır)

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