Grim Tales

2004 · Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)

Grim Tales

A d20 Modern campaign sourcebook for high-adventure, low-magic roleplaying across settings ranging from ancient Atlantis to a dying future Earth. Character-creation rules cover feats, skills, talents, and equipment organized by genre and time period. Game Master tools provide modular rules for spellcasting, horror, technology, vehicles, firearms, cyberware, and other campaign elements, along with recurring villains and their minions.

Yetenek Tabanlı (yetenek satın alma veya kazanma)Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)Seviye Tabanlı (XP kazan ve seviye atla)

Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.