Household

2010 · Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)

Household

This roleplaying supplement addresses the costs and consequences of maintaining a household in a medieval setting. It explains how spending on food, clothing, accommodation, and other necessities affects characters’ health, reputation, and psychological well-being. Players and Gamemasters can use household expenses, chores, and living standards to track the effects of frugality or neglect. Spending too little can lead to disease, malnutrition, and social scorn, while maintaining a higher standard of living requires both money and substantial labor.

Yetenek Tabanlı (yetenek satın alma veya kazanma)Zarlar (çoğunlukla d6)Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)

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