Spy Games

2011 · Senaryo / Macera / Modül

Spy Games

A sourcebook for espionage in the Sixth World, set in the Treaty City of Denver as its powers prepare to renegotiate the Treaty and rumors spread that dragon Ghostwalker is losing control. Information becomes a valuable commodity as operatives investigate secrets, manipulate factions, and navigate shifting political tensions. The book provides setting information, surveillance gear, magic, and rules for spycraft, supporting both cutting-edge intelligence operations and low-tech cloak-and-dagger approaches.

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