
2019 · Temel oyun için genişleme
Terraforming Mars: Turmoil
Players return to Mars to manage terraforming while navigating a new political system that shapes society’s priorities. Play adds new corporations, projects and multi-generation Global Event cards that introduce shifting challenges and opportunities to plan for ahead of time. A political arena lets players place delegates into parties, contest party leadership and influence which party becomes dominant; dominance grants one-time bonuses, ongoing policies and chairmanship benefits that affect income, resources and actions. Influence, gained from committee roles and delegate placement, can modify global events. Terraform rating is adjusted each generation to fund political rewards, forcing trade-offs between short- and long-term strategies.
- Oyuncular
- 1–5 en iyi 3
- Oyun süresi
- 150 dk
- Yaş
- 12+
- Karmaşıklık
- 3,7 / 5
Oyun hakkında
- Tasarım
- Yayıncılar
Şunun genişlemesi:
Ludoya'da görünGenişlemeler
Ludoya'da görünNereden alınır
Mağaza fiyatları ve ikinci el kopyalar, her gün kontrol edilir.
Ludoya masalarında
Ludoya'da tüm istatistikler- 63
- Kaydedilen oyunlar
- 80
- Oyuncular
- 3h 30m
- Ortalama oyun
- 178
- Koleksiyonlarda
- 9
- İstek listelerinde
6,9/10
31 Ludoya incelemesinden
Kural soruları
Ludoya kural asistanı tarafından kural kitabından yanıtlandı.
When do we lose 1 TR, and does everyone lose it?
At the beginning of the Turmoil phase, after Production, all players lose 1 TR. This happens every generation, including in solo play unless another rule specifically modifies it (Rulebook, pp. 3, 6–7).
When does the current Global Event happen?
The Current Global Event is resolved during the Turmoil phase at the end of the generation, after the TR revision. There is no Current Global Event during the first generation (Rulebook, pp. 2–3, 6–7).
How does a party become the ruling party?
During New Government, the Dominant party—the party with the most delegates—becomes ruling; its Policy tile becomes active during the next Action phase, and its Ruling Bonus is applied. In a tie, the Dominance marker goes to the tied party first encountered clockwise from the party that just became ruling (Rulebook, pp. 4, 7).
Can I place delegates for free, or do I have to pay 5 M€?
You may move a delegate from your Lobby into a party for free. Moving a delegate from your Delegate Reserve into a party costs 5 M€, and Lobbying may be performed any number of times during a generation (Rulebook, pp. 4–5).
How does influence affect Global Events?
You can have up to 3 influence: 1 for the Chairman, 1 for the leader of the Dominant party, and 1 for one or more of your non-leader delegates in that party. A Global Event’s counted value is normally capped at 5 first, then your influence can increase or decrease that value, even beyond 5 (Rulebook, p. 5).
Can I play a project that requires a party even if that party is not ruling?
Yes, if you have at least 2 delegates in that party. Otherwise, a project showing a party requirement can be played only while that party is the ruling party (Rulebook, p. 5).
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Terraforming Mars: Turmoil oyununu Ludoya ile oynayın
- Koleksiyonunuzda tutunKopyanızı ve genişlemelerini takip edin, arkadaşlarınıza ödünç verin ya da istek listenize ekleyin ve fiyat düştüğünde haberiniz olsun.Koleksiyonunuza ekleyin
- Her oyunu kaydedinSkorlar, kazananlar, zamanlayıcılar ve fotoğraflar, ardından istatistikleriniz: galibiyet oranı, favori oyuncu sayısı, en iyi skor.Oyun kaydet
- Kural tartışmalarını çözünKurallarla ilgili her şeyi sorun ve kural kitabından, kontrol edebileceğiniz sayfayla birlikte bir yanıt alın.Kural asistanına sorun
- Birlikte oynayacak insanlar bulunBu oyunu masaya getiren yakınınızdaki kulüpler, oyun geceleri ve etkinlikler.Etkinlikleri görün
Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.


