The Mystery of Mystmoor

2003 · Senaryo / Macera / Modül

The Mystery of Mystmoor

A one-round Living Greyhawk regional adventure for characters of levels 2–12. The quest for a sword’s enchantment leads the adventurers to a hidden island in the Nyr Dyv, where they must aid a band of Wood Elves and investigate the source of a troglodyte lair’s newfound power. The scenario includes player handouts and color maps.

Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)Zarlar (çoğunlukla d20)Seviye Tabanlı (XP kazan ve seviye atla)

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