Synthesis

2002 · Regles bàsiques (el mínim necessari per jugar)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

Jugadors
0
Basat en trets/aspectes (la personalitat afecta la jugabilitat)Basat en la descripció (més narratiu que en els daus)Daus (principalment d6)

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