A Game of Thrones

A Game of Thrones

Players assume the roles of rival noble houses vying for control of a medieval fantasy continent. The game combines area control, diplomacy, and resource management as players muster armies, negotiate alliances, and issue orders to expand influence across a map of provinces. Conflicts resolve through strategic planning, card-driven events, and bidding for initiative; alliances and betrayals shape outcomes. Victory is achieved by controlling key strongholds and meeting the game’s political objectives over a series of rounds.

Založeno na atributech/statistikách (STR, CON, PER atd.)Založeno na třídách (pilot, čaroděj, vědec atd.)Kostky (převážně d6)

Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.