
2024 · Sporty
Captain Tsubasa: The Card Game
A football-themed deck-building card game where two players compete to score more goals over two halves. Players draft a starting team from a shared pool of player cards, then use and acquire cards during play to boost their squad and tactics. Cards represent actions like passes, shots, and defenses; card values and token resolution determine outcomes of confrontations. Special cards — referees, cautions, expulsions — and event cards such as injuries alter play and introduce tactical trade-offs as the match develops.
- Hráči
- 2
- Herní doba
- 25–40 min
- Věk
- 10+
- Složitost
- 1,7 / 5
O hře
- Autoři
- Ilustrace
- Vydavatel
Rozšíření
Zobrazit v LudoyaKde koupit
Ceny v obchodech a výtisky z druhé ruky, kontrolované každý den.
U stolů Ludoya
Kompletní statistiky v Ludoya- 155
- Zapsané partie
- 86
- Hráči
- 45m 18s
- Průměrná partie
- 44
- Ve sbírkách
- 8
- Na seznamech přání
- 1
- Předobjednáno
7,9/10
z 18 recenzí na Ludoya
setropo8,0 Por fin el juego de cartas de fútbol que todos esperábamos. Éste sí.
Otázky k pravidlům
Odpovědi z pravidel od asistenta pravidel Ludoya.
How many cards do I draw at the start of each round?
Draw from your Draw Deck until you have 4 cards; if the deck has fewer cards, draw what you can, shuffle your Discard Pile to form a new Draw Deck and finish drawing to 4. (p.6)
If I pass during the Attack Phase, can I still play cards later that round?
No — if you choose to pass during the Attack Phase you cannot play any more cards for the remainder of that round. (p.7)
What is the '9 cards' rule — do removed or special cards count toward that limit?
The Attack Phase ends when both players pass or there are 9 cards in the Play Areas combined; cards eliminated during the turn are not counted, so play can continue until there are again 9 cards in the Play Areas. Also, Yellow/Red cards do not count toward the 9-card limit while Fatigue cards do. (p.7; p.12)
How do I resolve a Shoot/Pass/Defence and what role do tokens and dice play?
Add up the relevant Shot/Pass/Defence values, then each coach may spend tokens to increase their total, and finally each coach rolls their die and adds the roll — the higher final total wins (goal/pass/possession outcomes follow accordingly). (p.9)
What do special cards like Yellow/Red, Fatigue and goalkeepers do?
Yellow cards stay in the Play Area and apply penalties until removed (flips to red on a second yellow) and do not count toward the 9-card limit; Fatigue cards have no abilities but do count toward the 9-card limit; goalkeepers get a final die save after a goal is scored with outcomes on rolls 1–6. (p.12)
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Hrajte Captain Tsubasa: The Card Game s Ludoya
- Mějte ji ve své sbírceEvidujte svůj výtisk a jeho rozšíření, půjčujte ho přátelům, nebo si ho dejte na seznam přání a dozvíte se, když cena klesne.Přidat do sbírky
- Zapisujte každou partiiBody, vítězové, časovače a fotky, a pak vaše statistiky: úspěšnost, oblíbený počet hráčů, nejlepší skóre.Zapsat partii
- Vyřešte spory o pravidlaZeptejte se na cokoli k pravidlům a dostanete odpověď z pravidel i se stránkou, kde si ji můžete ověřit.Zeptat se asistenta pravidel
- Najděte lidi, se kterými ji zahrátKluby, herní večery a akce ve vašem okolí, kde se tato hra hraje.Zobrazit akce
Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.
