E.N. Guild Vol. 1: Banking Guild

2005 · Suplement (pravidla/možnosti pro vylepšení partie)

E.N. Guild Vol. 1: Banking Guild

This fantasy roleplaying supplement introduces banking as a source of adventure and influence. Characters can take out loans, purchase life insurance, invest in stocks, and fund costly quests, while banks use magic vaults and alternative currencies. The book includes rules for banking, stock exchanges, and insurance, along with revised Knowledge and Craft skill options, a new feat, two prestige classes, three spells, and a new monster. It also presents brief details on deities associated with theft, commerce, and greed.

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