Heart of Chaos

2001 · Nastavení kampaně (svět hry)

Heart of Chaos

The adventurers’ union of four ancient Crystals of Power awakens a Chaos-God’s four-thousand-year plan. To prevent the Doomstones from devastating the Old World, they must uncover the means to destroy them in a valley controlled by Chaos worshippers. The campaign combines investigation, deduction, role-playing, and combat as the characters face mutants, Beastmen, ruined Dwarfen holds, ghosts, cultists, Undead children, and rival forces from the Empire, Karak Him, and Chaos. New magic, a knightly order, Tzeentchian daemons, and guidance for running varied adventures support characters in their second or third careers.

Hráči
0
Založeno na atributech/statistikách (STR, CON, PER atd.)Strom progrese (dovednosti, profese, magické schopnosti atd.)Založeno na třídách (pilot, čaroděj, vědec atd.)

Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.