
2011 · Civilizace
Innovation: Echoes of the Past
Add Echo cards and effects to Innovation gameplay, giving players new decisions as they build their civilizations. Draw from separate Echoes and base decks, meld cards from successive ages, and use dogma actions to develop holdings and claim achievements. Foreshadow lets players reserve cards for later use when melding cards from the same or a higher age, while echo effects provide additional actions from visible cards in a stack. The expansion also increases the player count to five.
- Hráči
- 2–5 nejlépe pro 2
- Herní doba
- 60 min
- Věk
- 12+
- Složitost
- 2,9 / 5
O hře
- Autoři
- Vydavatelé
Rozšíření pro
Zobrazit v LudoyaKde koupit
Ceny v obchodech a výtisky z druhé ruky, kontrolované každý den.
U stolů Ludoya
Kompletní statistiky v Ludoya- 25
- Zapsané partie
- 4
- Hráči
- 20
- Ve sbírkách
- 2
- Na seznamech přání
- 1
- Předobjednáno
6,9/10
z 1 recenze na Ludoya
Pahn10,0 I love what the expansion adds. Setting up a perfect foreshadowed/forecasted card, or adding up the actions with the echo effects is just marvelous.
Žádné zaznamenané partie
Otázky k pravidlům
Odpovědi z pravidel od asistenta pravidel Ludoya.
When I draw a card, how do I know whether to take it from the base deck or the Echoes deck?
If you have cards in hand but none are Echoes cards, draw an Echoes card of the required age instead; otherwise draw as normal. Skip empty ages, which are considered empty when no base cards remain, and draw a base card if that age’s Echoes deck is empty. (p. 2)
Can I promote a forecast card whenever I meld, even if an effect melds it for me?
No. After you take a meld action, you may promote one forecast card whose value is equal to or lower than the card you melded; melding caused by a dogma or echo effect doesn’t qualify. You then meld the forecast card and may take a free dogma action with it. (p. 3)
When I dogma a card, do I resolve its echo effects before or after its regular effects?
Resolve all visible echo effects of that color first, from the bottom card upward, then resolve the chosen card’s dogma effects. Echo effects are shared in the same way as dogma effects, and the effects to resolve are determined when the dogma action starts. (pp. 4, 13)
Do all my visible bonus icons add their full value to my score?
No. Your highest visible bonus counts at its full printed value, while every other visible bonus adds just 1 point. Bonus points count as score, but they are not cards in your score pile. (p. 6)
What do I need to claim an achievement, especially if I already have one of that age?
You need enough points and a top card of that age or higher. If you already have an achievement of that value, you need twice the usual points; each additional duplicate raises the multiplier—for example, an Age 2 achievement normally needs 5 points, the second needs 10, and the third 15. (p. 8)
How many achievements do I need to win with Echoes of the Past?
You need 7 achievements in a 2-player game or 4-player team game, 6 in a 3-player game, and 5 in a 4- or 5-player game. Other end-game conditions remain unchanged. (p. 10)
Zdarma, na webu, Androidu i iOS
Hrajte Innovation: Echoes of the Past s Ludoya
- Mějte ji ve své sbírceEvidujte svůj výtisk a jeho rozšíření, půjčujte ho přátelům, nebo si ho dejte na seznam přání a dozvíte se, když cena klesne.Přidat do sbírky
- Zapisujte každou partiiBody, vítězové, časovače a fotky, a pak vaše statistiky: úspěšnost, oblíbený počet hráčů, nejlepší skóre.Zapsat partii
- Vyřešte spory o pravidlaZeptejte se na cokoli k pravidlům a dostanete odpověď z pravidel i se stránkou, kde si ji můžete ověřit.Zeptat se asistenta pravidel
- Najděte lidi, se kterými ji zahrátKluby, herní večery a akce ve vašem okolí, kde se tato hra hraje.Zobrazit akce
Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.
