Lost Ruins of Arnak: The Search for Professor Kutil

2021 · Rozšíření pro základní hru

Lost Ruins of Arnak: The Search for Professor Kutil

Play through a free, four-chapter solo campaign that investigates the disappearance of a famed scholar and his expedition on a mysterious island. Players follow a branching story guided by a web app (or a printable alternative) while using the base game’s components to resolve exploration, resource management, and conflicts. The campaign adds narrative events, campaign-specific setup and objectives, and an AI-controlled rival who pursues her own agenda and competes for discoveries. Each chapter reveals clues and consequences that affect subsequent scenarios, combining exploration, deck- and worker-management, and tactical decision-making across the campaign.

Hráči
1
Herní doba
30–60 min
Věk
12+
Složitost
3 / 5
6,3 na LudoyaDobrodružstvíPrůzkumHra se scénářem / misí / kampaníUmisťování pracovníkůBudování balíčků, sáčků a zásob
7
Zapsané partie
4
Hráči
1h 29m
Průměrná partie
11
Ve sbírkách
2
Na seznamech přání
1
Předobjednáno

6,3/10

z 1 recenze na Ludoya

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Otázky k pravidlům

Odpovědi z pravidel od asistenta pravidel Ludoya.

Do I have to beat the rival’s score to win a chapter?

No. You win by completing all the chapter’s goals; the difference between your score and the rival’s is your dominance, which can be negative. (p. 2)

In Chapter I, can I research anywhere on the track, and how do I overcome the Owl?

No: your research tokens can access only rows marked by a story marker or the starting player marker, and you cannot research above the Owl until you overcome it. The Owl can only be overcome by paying three tablets. (p. 4)

When can I discover level II sites in Chapter II?

Only after your magnifying glass reaches the assistant rescue space on the research track. Until then, you cannot discover a level II site. (pp. 5–6)

Do the tunnel guardians in Chapter III score points, and do they cause Fear?

The six tunnel guardians do not score points, but you may still use their boons. When your archaeologist returns from a site with multiple guardians, gain one Fear card for each guardian there. (p. 7)

What happens if my magnifying glass is on a flooded space in Chapter IV?

You lose the game if your magnifying glass is on a flooded space at any time. After the water rises at the end of each round, gain Fear for each step your notebook would need to move to get above the water level. (p. 10)

How do I claim the three artifacts in Chapter IV?

Buy all the 2-point tiles stacked on an artifact; when you remove its last tile, immediately take the artifact and resolve its effect. The Crystal Earring requires two tiles, the Guardian’s Crown three, and the Obsidian Earring two. (p. 10)

Otevře asistenta pravidel Ludoya, který čte pravidla této hry.

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