Pravek

2011 · Ekonomický

Pravek

Players lead a Stone Age clan and develop hunting technologies and knowledge to secure food and grow their population. Each round follows an action-order structure: buy and play technology cards, harvest food from hunting areas, expand the clan across the map, and manage feeding needs. Players choose which technologies to acquire, when to spread into new hunting grounds, and which territories to contest or avoid; empty spaces cost less to settle than occupied ones. The first player to raise their clan to a specified population threshold wins.

Hráči
2–6 nejlépe pro 4
Herní doba
60 min
Věk
12+
Složitost
2,7 / 5
6,8 na Ludoyaod 949,17 KčZvířataPrehistorickýBudování sítí a trasPohyb po oblastechOtevřený draft
25
Zapsané partie
33
Hráči
1h 35m
Průměrná partie
27
Ve sbírkách
1
Na seznamech přání

6,8/10

z 7 recenzí na Ludoya

  • Mestremuten6,5

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0.5/1

  • Elvira7,0

    For sale

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