
2015 · Sběratelské komponenty
Star Wars: Armada
Players act as fleet admirals for opposing factions, assembling lists of capital ships, squadrons, and support units and then resolving large-scale space battles. Capital ships are steered using a hinged maneuver tool that models inertia and turning limitations, while squadrons of starfighters operate separately across the battlefield. Combat resolves through dice-based attacks and defense allocation, with engineering and token effects modifying shields, hull, and critical systems. Each capital ship maintains a concealed command stack: players build and cycle commands to plan actions in advance, then reveal and execute the top command each round to determine movement, activation order, and tactical effects.
- Hráči
- 2
- Herní doba
- 120 min
- Věk
- 14+
- Složitost
- 3,2 / 5
O hře
- Ilustrace
- Publisher
Rozšíření
Zobrazit v Ludoya
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Zobrazit v LudoyaKde koupit
Ceny v obchodech a výtisky z druhé ruky, kontrolované každý den.
U stolů Ludoya
Kompletní statistiky v Ludoya- 79
- Zapsané partie
- 58
- Hráči
- 2h 46m
- Průměrná partie
- 30
- Ve sbírkách
- 5
- Na seznamech přání
6,0/10
z 10 recenzí na Ludoya
Evan4,6 Beautiful components, and this game is so much deeper than the other flightpath games. I really enjoyed my first play of this game, but then my lack of 2 player game time resulted in this sitting on the shelf taking up a lot of space for little benefit. As time has gone on, i've also been less enthusiastic about games that use dice to resolve combat, so despite this being the best flightpath game I've played, it's still a little luckheavy for me. Pity. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
Otázky k pravidlům
Odpovědi z pravidel od asistenta pravidel Ludoya.
Can my ship move through or end its movement overlapping another ship or squadron?
A ship cannot finish its movement overlapping another ship; its speed is temporarily reduced by 1 and it retries until it can finish or its speed is reduced to 0, and after moving both the moving ship and the closest ship it overlapped each receive one facedown damage card (Rulebook, pp. 17–18). If a ship ends on top of one or more squadrons, the ship finishes normally and the non‑moving player places the overlapped squadrons so their bases touch the ship (Rulebook, p. 17).
How do defense tokens work — can I use more than one or stack the same type in one attack?
After the attacker resolves accuracy results, the defender may spend one or more defense tokens but cannot spend more than one token of the same type or the same individual token more than once in that attack; spending a readied token flips it to exhausted and spending an exhausted token discards it, and exhausted tokens are readied in the Status Phase (Rulebook, p. 14). Also, a ship with speed 0 cannot spend defense tokens (Rulebook, p. 14).
How do I pick which hull zone to attack and what dice can I roll at different ranges?
The attacker declares an attacking hull zone and then a defending hull zone that must be inside the attacking zone’s firing arc and at the proper attack range measured with the range side of the range ruler; the range band determines which colors of attack dice are available (e.g., at long range only red dice) (Rulebook, pp. 13–14).
How do I trace line of sight — do squadrons and ships use different points, and what causes an obstruction penalty?
Line of sight to or from a squadron is traced to the point on its base closest to the target, while line of sight to or from a ship’s hull zone is traced from the yellow targeting point printed in that hull zone; if the LOS to a defending hull zone passes through any other hull zone on that same ship there is no LOS (Rulebook, p. 19). If LOS is traced through obstacles or other ships/squadrons (neither attacker nor defender), the attack is obstructed and the attacker rolls one fewer die of his choice (Rulebook, pp. 19–20).
What does revealing a command dial let me do, and how do command tokens work?
When you reveal a ship’s command dial during the Command/Ship sequence it grants the ship the listed command effect (e.g., Navigate, Squadron, Repair, Concentrate Fire), and you may spend that dial to place the matching command token next to the ship to use later (Rulebook, pp. 7, 12). A ship may have up to a number of command tokens equal to its command value and may not have more than one copy of each type of command token (Rulebook, p. 12).
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Hrajte Star Wars: Armada s Ludoya
- Mějte ji ve své sbírceEvidujte svůj výtisk a jeho rozšíření, půjčujte ho přátelům, nebo si ho dejte na seznam přání a dozvíte se, když cena klesne.Přidat do sbírky
- Zapisujte každou partiiBody, vítězové, časovače a fotky, a pak vaše statistiky: úspěšnost, oblíbený počet hráčů, nejlepší skóre.Zapsat partii
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- Najděte lidi, se kterými ji zahrátKluby, herní večery a akce ve vašem okolí, kde se tato hra hraje.Zobrazit akce
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