True20 Adventure Roleplaying

2006 · Základní pravidla (minimálně potřebné ke hraní)

True20 Adventure Roleplaying

A generic adventure roleplaying system supports fantasy, historical, modern, science-fiction, and other settings. Players create heroes, narrate adventures, and resolve action and conflict with a streamlined core system using a single twenty-sided die. The rules avoid separate hit point, power point, and experience point bookkeeping, instead using a Toughness save to determine damage. The book includes four ready-to-play settings: an Arabian fantasy of magic and djinn, a space opera among alien worlds, a mecha-versus-monsters setting, and a story of hidden struggles across time. Guidance allows the Game Master to adapt the system to additional genres and settings.

Hráči
0
Složitost
4 / 5
Kostky (převážně d20)Založeno na úrovních (získávejte XP a postupujte na vyšší úroveň)Založeno na atributech/statistikách (STR, CON, PER atd.)

Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.