Acrobats

1989 · Children's Game

Acrobats

Players take turns building a tower of magnetic bats. The bat die determines which color bat to add, with different sizes creating changing levels of difficulty. As the tower grows, its weight puts pressure on the top bat, and a player who causes the bats to fall receives a Bat Token. When a player collects three Bat Tokens, they are eliminated; the player with the fewest tokens wins.

Players
2–4 best 2
Playing time
20 min
Age
6+
Complexity
1 / 5
3.1 on LudoyaAction / Dexterity

About the game

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Full stats in Ludoya
1
Plays logged
1
Players

3.1/10

from 2 Ludoya reviews

  • Chris Davidson2.5

    A dexterity game that is flawed in some respects. In our copy, the magnet is too strong - you can hang ALL of the bats and they stay up. Everyone wins!

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Game facts (players, playing time, age, credits) from BoardGameGeek.