KLASK

2014 · Action / Dexterity

KLASK

Two players control black magnetic strikers by moving a magnet under the board to steer a small red ball around a shallow pitch toward the opponent’s goal hole. Three white magnetic obstacles sit in the center; accidentally attracting one to a striker is harmless, but having two or all three stick to a striker scores a point for the opponent. Points also occur when the ball lands in an opponent’s goal, when a player pulls their striker into their own goal, or when a player loses their striker. After each point the obstacles reset and the ball is placed in the scorer’s opponent corner; first player to advance their score marker to the finish wins.

Players
2
Playing time
10 min
Age
8+
Complexity
1.1 / 5
7.2 on Ludoyafrom $69.99Real-timeReal-TimeScore-and-Reset Game

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
470
Plays logged
189
Players
8m 35s
Average play
77
In collections
15
On wishlists

7.2/10

from 34 Ludoya reviews

  • Garfield9.0

    #43 Very funny dexterity game. Like air-hockey. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No theme --> Gameplay: :star::star::star::star::star: <!-- size 7]Fun, fun, fun --> Interaction: :star::star::star::star::star: <!-- size 7]Hmm, YES --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Unless you are a profi, yes there is luck involved --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Try too shoot a goal or to let your opponent pick up the white tokens --> Components: :star::star::star::star::star: <!-- size 7]Very solid components --> Play duration: :star::star::star::star::star: <!-- size 7]Very, very quick --> Easy to teach: :star::star::star::star::star: <!-- size 7]No-brainer --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::star::star: <!-- size 7]10s --> No downtime: :star::star::star::star::star: <!-- size 7]Probably one the games with absolutely no downtime --> Replay value: :star::star::star::star::star: <!-- size 7]Just because it's so much fun --> [/c]

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I score by putting the ball in my opponent's goal at the exact same time their striker attracts two white magnets, do I get two points?

You get only one point — even if multiple scoring conditions happen at once, only one point is awarded (page 2).

One white magnet stuck to my striker — is that a point for my opponent?

No — a single white magnet sticking to a striker does not score; only when two (or all three) white magnets stick to one striker does the opponent get a point (page 2).

Am I allowed to move the white magnets using my steering magnet from under the board?

No — you are not allowed to move the white magnets by using your steering magnet under the board (page 2).

If my striker gets pulled into my own goal but I manage to pull it back out, does my opponent still get the point?

Yes — if your striker is pulled into your own goal you immediately concede the point, even if you can jump out afterward (page 2).

Who kicks off after a point, and where do they place the ball?

The player who did not score kicks off, placing the ball in the corner of their choice; scoring discs are advanced and the white magnets are returned to the center before the kickoff (page 2).

What do we do if the ball falls off the edge of the board?

Place the ball on the starting corner closest to the spot where it fell off and continue play (page 2).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.