Aeon's End

2016 · Card Game

Aeon's End

Survivors shelter in an underground city and train breach mages who can convert the invading energy into gems, spells and weapons. Players cooperate as a team of unique mages, managing individualized decks to cast spells, acquire new cards and activate special abilities. The game uses a variable turn order to reflect chaotic assaults, and a discard-and-deck-management system that makes every played and discarded card significant. Players work together to repel waves of enemies and protect the city’s core through coordinated planning and resource management.

Players
1–4 best 2
Playing time
60 min
Age
14+
Complexity
2.8 / 5
8 on Ludoyafrom $45.99Science FictionFantasySolo / Solitaire GameOpen DraftingVariable Set-up

About the game

Photos from Ludoya tables

All photos in Ludoya
  • Aeon's End on the table, photo by Veiga
  • Aeon's End on the table, photo by Никита Исаев
  • Aeon's End on the table, photo by Никита Исаев
  • Aeon's End on the table, photo by Никита Исаев
  • Aeon's End on the table, photo by Никита Исаев
  • Aeon's End on the table, photo by Mochilo
  • Aeon's End on the table, photo by Carcolo
  • Aeon's End on the table, photo by Dídac
  • Aeon's End on the table, photo by Dídac
  • Aeon's End on the table, photo by Никита Исаев
  • Aeon's End on the table, photo by David
  • Aeon's End on the table, photo by Dani Gómez

On Ludoya's tables

Full stats in Ludoya
1,547
Plays logged
507
Players
1h 9m
Average play
216
In collections
37
On wishlists
1
Pre-ordered

8.0/10

from 115 Ludoya reviews

By player count

  • 1 playerGood · 1 vote
  • Garfield8.0

    3 One of the better coop games out there. And I liked the deckbuilding. The theme is great and it plays fast. Sometimes you have the feeling to get overrun by the monsters, which is great! [c] Theme: ★★★★★ <!-- size 7]Really good, --> Gameplay: ★★★★☆ <!-- size 7]Building your deck and discuss with your team what to do --> Interaction: ★★★★☆ <!-- size 7]You have to play together to win --> Artwork: ★★★★☆ <!-- size 7]Nice cards --> Luck: ★★★☆☆ <!-- size 7]Random card drawing for the monster --> Strategy: ★★☆☆☆ <!-- size 7]Slay the monster(s) --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]Not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★★★★★ <!-- size 7]Different monsters, mages and common cards --> [/c]

    No plays logged

  • Benjamín Amorín6.0

    Adventure Card Game with deckbuilding mechanics. The lack of components quality it's a pity. The little variety of cards in each game for me makes it a bit boring. I prefer to play other coop deckbuilders like Legendary before this one.

    No plays logged

  • Toni Cutillas9.6

    - Base [ 01 ] - Edición 2024 -

    Played it 3 times

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I shuffle my discard pile into my deck when I need to draw and my deck is empty?

No — you flip your discard pile over to form a new deck and continue drawing; you never shuffle the discard pile (page 16).

When do the gems and relics I play go to the discard pile?

Played gems and relics stay in your play area during the turn and are placed on top of your discard pile in any order at the start of your draw phase (page 16; see also discard order on page 14).

If I gain or buy a card during my main phase, does it go to my hand or my discard pile?

Any card you gain from the supply is immediately placed on top of your discard pile (page 14).

If I focus or open a breach and prep a spell, can I cast that spell the same turn?

You may prep a spell to a breach you opened or focused this turn, but prepped spells are cast during that player's next casting phase; however, some "While prepped" main‑phase effects can be used the turn the spell is prepped (pages 15 and 13).

Do I keep unspent aether between turns?

No — any aether you gain on a turn that is not spent is lost at the end of that turn (page 14).

What happens when a player's life is reduced to zero (they're exhausted)?

The exhausted player triggers the nemesis's Unleash effect twice, destroys one of their breaches (discarding any prepped spell there), discards all charge tokens, cannot gain life, and any further damage to them is instead doubled and applied to Gravehold; if all players are exhausted the players lose (page 19).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.