Anno Domini: Flopps

2001 · Humor

Anno Domini: Flopps

Arrange historical failures in the correct chronological order. Each card describes an event, while its year remains hidden. Players add cards to the timeline, bluffing when they are unsure, or challenge the existing order. If the timeline is correct, the challenger takes cards; if it is wrong, the previous player takes them instead. The first player to get rid of all their cards wins. This set focuses on events that went completely wrong and can be played on its own or combined with other sets.

Players
2–8 best 4
Playing time
30 min
Age
10+
Complexity
1.4 / 5
7 on LudoyaBluffingParty GameOpen Drafting

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Game facts (players, playing time, age, credits) from BoardGameGeek.