Assembly

2016 · Puzzle

Assembly

Players cooperate (or play solo) to complete an incomplete spaceship by manipulating modular room cards to match a visible blueprint. Each player holds Command Cards that allow drawing, swapping, or rotating room modules; players move modules around the ship’s bays until they lock them into the blueprint’s required positions. Variable setup, role cards, and optional malfunctions that trigger on locking change objectives and force on-the-fly strategy adjustments. Two-player games introduce restricted communication rules, including an optional signed-gesture mode. A double-ring variant for expanded play is available when two base sets are combined, supporting 1–4 players.

Players
1–4 best 2
Playing time
10–20 min
Age
8+
Complexity
1.2 / 5
Card GamePrint & PlayModular BoardCooperative GameHand Management

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Game facts (players, playing time, age, credits) from BoardGameGeek.