The Crew: The Quest for Planet Nine

2019 · Space Exploration

The Crew: The Quest for Planet Nine

Players work together as a crew of astronauts on a series of space missions, following a campaign of 50 increasingly difficult scenarios (with additional extra missions available). Each round plays as a cooperative trick-taking puzzle: players hold hidden cards, bid on task roles, and must win specific tricks in the right order to satisfy individual objectives. Communication is limited, so teammates must infer intentions from play rather than free discussion. A mission succeeds only if every player completes their assigned tasks; the game can be paused between missions and resumed later.

Players
2–5 best 4
Playing time
20 min
Age
10+
Complexity
2 / 5
7.5 on Ludoyafrom $11.99Science FictionCard GameCommunication LimitsCooperative GameScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
5,276
Plays logged
1,366
Players
15m 3s
Average play
640
In collections
22
On wishlists

7.5/10

from 237 Ludoya reviews

By player count

  • 1 playerSkip · 2 votes
  • 2 playersSkip · 2 votes
  • 3 playersGood · 2 votes
  • 4 playersBest · 2 votes
  • 5 playersSkip · 2 votes
  • Mestremuten7.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    First impressions · 1 play

  • Toni Cutillas7.8

    - Base [01] -

    Played it 5 times

  • Carlos8.0

    Group dependant.

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to follow the suit that was led?

Yes, if you have a card of that suit, you must play it. If you don’t, you may play any card (page 3).

Can I play a rocket whenever I want, and does it always win?

Rockets are trump and beat cards of other suits, but you may play one during a color-led trick only if you can’t follow suit. If rockets are played, the highest rocket wins (page 4).

If I can win a trick, am I required to?

No. If you have more than one legal card to play, you may choose a lower card instead of winning the trick (page 4).

Can I tell the other players what cards I have?

No: you may not say, show, or suggest information about cards in your hand. Once per mission attempt, before a trick (never during one), you may communicate a color card by placing it face up with your token showing whether it’s your highest, only, or lowest card of that color; rockets can’t be communicated (pages 5–6).

What happens if the wrong player wins a card someone has as a task?

The mission fails immediately if a player wins a card matching another player’s task. A task is fulfilled only when its owner wins a trick containing the matching card (page 10).

Who starts each trick?

The commander—the player with the 4 rocket—starts the first trick. After that, whoever won the previous trick leads the next one (pages 8, 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.