Can't Stop Express

1989 · Dice

Can't Stop Express

Roll-and-write adaptation of a classic solitaire dice game first published by Sid Sackson. Players roll five dice each turn, form two pairs from the results, and assign the remaining die to a scoring category. Choices after each roll determine how many points are recorded on the scoresheet, and the game proceeds through a fixed number of rolls (around 24–25) to complete a scorecard. The rules include solo play options as well as multiplayer scoring, so players focus on selecting optimal pairings and placement for the odd die to maximize total points by the end of the game.

Players
1–4 best 3
Playing time
30 min
Age
10+
Complexity
1.3 / 5
6.1 on Ludoyafrom $7.99Dice RollingSolo / Solitaire GamePaper-and-Pencil

About the game

On Ludoya's tables

Full stats in Ludoya
195
Plays logged
80
Players
14m 21s
Average play
8
In collections
3
On wishlists

6.1/10

from 4 Ludoya reviews

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.