Qwixx

2012 · Dice

Qwixx

Players share a roll-and-mark scoresheet game where everyone can act on each roll. Each sheet has four colored rows with ascending or descending numbers; players mark numbers to the right of previous marks to build chains and score points for each row. On a turn the active player rolls six dice (two white and one of each color). All players may use the two white dice sum once per roll, and the active player may also use one white-plus-colored die sum for the matching color row. Failing to mark when required as the active player forces a penalty mark; marking end numbers after enough entries can lock that color for everyone. The round ends when penalties or locked colors trigger game end, then players total row scores and subtract penalties to determine the winner.

Players
2–5 best 4
Playing time
15 min
Age
8+
Complexity
1.1 / 5
6.3 on Ludoyafrom $16.99MathNumberDice RollingPaper-and-PencilPush Your Luck

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
754
Plays logged
394
Players
16m 10s
Average play
121
In collections
9
On wishlists

6.3/10

from 37 Ludoya reviews

  • Fun6.0
  • Interaction6.0
  • Replayability8.0
  • Uniqueness6.0
  • Looks6.0
  • Accessibility8.0
  • Garfield6.0

    #53 Funny little, quick dice rolling game. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Tick numbers that you rolled, that's it --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Luck: :star::star::star::star::star: <!-- size 7]Dice rolling --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::star::star: <!-- size 7]Very easy --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::star::star: <!-- size 7]Instant setup --> No downtime: :star::star::star::star::star: <!-- size 7]In everyone's turn you can tick a number --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Nothing changes --> [/c]

  • Mohasz6.9

    Dice + Big Points Sheets Unexciting, alright Roll & Write. Willing to play if in the right mood (much prefer Ganz Schön Clever).

  • Benjamín Amorín6.0

    Really easy dice game. More funny than it seems

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I cross out a number to the left of one I already crossed in that colour row?

No — numbers in each colour-row must be crossed from left to right; you may skip numbers but any skipped numbers may not be crossed later (page 1).

Do the other players get to use the coloured die plus a white die, or is that only for the active player?

Only the active player may add one white die plus one coloured die and mark that colour-row; the other players may only use the sum of the two white dice announced by the active player (page 2).

On my turn can I mark both the white-dice sum and a coloured+white sum (i.e., two marks)?

Yes — first the active player announces the white-dice sum which any player may mark (or not), and then the active player may (optionally) also mark a sum from one white die plus one coloured die for his colour, so the active player can mark in both actions (page 2).

What happens if the active player can't or doesn't mark any number on their turn?

If the active player fails to cross out a number in either the first or the second action, they must make a mark in the “Misthrows” column (each misthrow is −5 points); non-active players never get misthrows for not marking (page 2).

How do you finish/close a colour-row — do you need a minimum number of crosses?

To cross the extreme-right number and the lock you must already have at least five crosses in that colour-row; the lock mark counts as a cross, the row is then closed for all players and the corresponding coloured die is removed from the game (page 3).

When does the game end?

The game ends immediately when a player records their fourth misthrow, or immediately when two colour-rows have been completed and removed (it’s possible a third row closes simultaneously during the first action) (page 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.