Carcassonne: Towers & Thieves

2006 · Expansion for Base-game

Carcassonne: Towers & Thieves

Players build towers by placing tower segments on tiles or adding segments to existing towers, and may place a follower on top to finish a tower. Towers grant a ranged capture ability: a tower of height N can capture opposing meeples in orthogonal view up to N tiles away. Captured meeples are removed from the board and can be liberated later at a cost to the owning player. Tile placement and follower management integrate with the base game’s scoring and area control mechanics, adding a spatial, height-based tactical layer to captures and defenses.

Players
2–6 best 3
Playing time
60 min
Age
8+
Complexity
2.2 / 5
7 on Ludoyafrom $13.67City BuildingTerritory BuildingTile PlacementArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
29
Plays logged
15
Players
125
In collections
5
On wishlists
1
Pre-ordered

7.0/10

from 31 Ludoya reviews

  • Vardak6.2

    It changes quite a lot the basic game flow. It can be funny if you had played Carcassone many times

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.