Castle Panic

2009 · Fantasy

Castle Panic

Players cooperate to defend a central castle from waves of monsters emerging from the surrounding forest. On each turn they draw and play cards to attack or move monsters, trade resources, and repair or reinforce castle walls and towers. The game uses light tactical decision-making and shared strategy as the group balances collective survival with individual scoring; the group either holds the castle or loses together, while the player with the most victory points is named the Master Slayer.

Players
1–6 best 4
Playing time
30–60 min
Age
8+
Complexity
1.7 / 5
6.4 on Ludoyafrom $24.20FightingMedievalCampaign / Battle Card DrivenDice RollingCooperative Game

On Ludoya's tables

Full stats in Ludoya
182
Plays logged
143
Players
1h
Average play
60
In collections
5
On wishlists

6.4/10

from 22 Ludoya reviews

  • Nick Smith5.0

    Very simple game play, easy to get to the table and play when you don't have the energy for anything too heady. The coop also means there's no grumpiness from tired, cranky players losing to tired, cranky winners.

    Played it 4 times

  • AtomicFenix6.0

    Coop

    First impressions · 1 play

  • Ivan Madd5.0

    Extremely light cooperative game. If pandemic wasn't such a good gateway to coops, I might be more favorable towards this, but instead this seems too simple even for a gateway game.

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.