Churchill

2015 · World War II

Churchill

Three players portray the wartime leaders of the Allied powers and maneuver through a series of ten conferences that shape military direction, production priorities, clandestine operations, and postwar influence. Each conference plays as a card-driven debate around a circular table: players play staff-person cards to move named issues toward their side, contest ownership, and occasionally expend their Head of State with powerful but risky effects. Winning issues grants leverage in bilateral global questions and determines which actions each side can implement in the ensuing phase. Post-conference play resolves clandestine networks, political actions, and abstractized military offensives across multiple theaters; fronts advance against Axis reserves and surrender when pushed into the enemy homeland. Scenarios cover the full war or shorter segments, with two- and three-player and solitaire options.

Players
1–3 best 3
Playing time
60–300 min
Age
14+
Complexity
3.4 / 5
8 on Ludoyafrom $72.99PoliticalWargameNegotiationDice RollingCampaign / Battle Card Driven

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103
Plays logged
122
Players
3h 14m
Average play
47
In collections
11
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8.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.