Come Together

2022 · Music

Come Together

It is the late 1960s and players run competing outdoor music festivals, recruiting volunteers, booking artists, building stages and camps, and courting publicity to attract audiences. On each turn players place worker tokens to claim cards or locations, but claimed cards only resolve when a player later activates that location—activating effects applies to everyone there. Players balance timing, joining or avoiding others on locations, and choosing between immediate gains and strategic activations. The game uses unique artist cards, special-power cards, asymmetric player boards, and numerous meeples and tokens to support up to six players with limited downtime.

Players
1–6 best 4
Playing time
60–90 min
Age
14+
Complexity
3.1 / 5
7.4 on Ludoyafrom $42.00Variable Player PowersWorker PlacementVariable Set-up

On Ludoya's tables

Full stats in Ludoya
10
Plays logged
22
Players
2h 32m
Average play
5
In collections
5
On wishlists

7.4/10

from 5 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.