Yokohama

2016 · Economic

Yokohama

Players act as merchants in Yokohama during the Meiji period, growing businesses as the port city opens to foreign trade. On each turn players recruit specialists, develop a storefront, learn techniques, and expand sales channels to fulfill domestic and overseas orders. Actions require managing workers and resources, positioning on a modular board to access markets and technology, and optimizing routes to complete trade objectives. Scoring rewards reputation gained from successful shipments, installed improvements, and clever use of specialists; the game ends after a set number of rounds and the highest reputation wins.

Players
2–4 best 3
Playing time
90 min
Age
14+
Complexity
3.3 / 5
7.8 on Ludoyafrom $28.17Set CollectionModular BoardContracts

On Ludoya's tables

Full stats in Ludoya
262
Plays logged
316
Players
1h 40m
Average play
124
In collections
22
On wishlists

7.8/10

from 58 Ludoya reviews

  • Garfield2.0

    After reading the rules no desire to play. Sounds like boring collecting resources to fulfils goals. Too dry.

    No plays logged

  • Ferran A Sales8.8

    Diversió 5/5 · Interacció 2/5 · Atractiu 4/5 · Originalitat 5/5 · Rejugabilitat 3/5 · Accessibilitat 3/5

    First impressions · 1 play

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I place all three Assistants into the same area during the Placement step?

No. On your Placement step you must choose either (a) place 1 Assistant into three different areas or (b) place 2 Assistants into the same area; you may place 1, 2 or 3 Assistants in total but not three into one area (page 5).

Can I place Assistants from my Warehouse tile or from Management boards?

No — Assistants placed during the Placement step must come from your hand; you may not place Assistant pawns from the Warehouse tile or the Management boards (page 4–5).

If there is a President pawn in an area where I place an Assistant, do I have to pay that player?

Yes. For each Assistant you place in an area containing another player’s President pawn you must pay 1 Yen to the owner of each President pawn in that area, and if you cannot pay you may not place the Assistant there (page 5).

When my President pawn is in my hand, can I put it anywhere on the board during the Movement step?

No. You may place your President pawn from your hand only onto a "Possible Action Area," which must contain at least one of your Assistant pawns and must not contain any other players’ President pawns (page 6).

How is Power for an Area Action calculated and is there a maximum?

Power is 1 for your President pawn, 1 per Assistant pawn, and 1 each for Shophouse, Trading House and Station tokens; totals of 6 or more are treated as a maximum of 5 (pages 6–7).

After resolving the Area Action, can I leave some Assistants there or must I take them back?

You must take all Assistant pawns from the Area where you carried out the Area Action and return them all to your hand — no Assistants on that Area remain for you (Pawn Recovery step, page 7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

  • EN ✶ Yokohama
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Game facts (players, playing time, age, credits) from BoardGameGeek.