
2017 · Ancient
Concordia: Aegyptus / Creta
Includes two new maps that shift the original game's spatial and economic dynamics. One map centers on the Nile and its annual flood, adds a seasonal food mechanic, and introduces trade goods (frankincense and gold) that convert to currency and end-game points. The other is a compact island map with twenty cities across nine provinces, including a province with a single city, creating tighter territorial interaction. Both maps support all player counts but scale toward increased competition at four and five players. The expansion also separates the double-sided personality display from the map and adds a variant side with altered additional costs.
- Players
- 2–5 best 2
- Playing time
- 90 min
- Age
- 12+
- Complexity
- 3 / 5
About the game
- Publisher
Expansion for
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 4
- Plays logged
- 6
- Players
- 1h 29m
- Average play
- 56
- In collections
- 2
- On wishlists
- 1
- Pre-ordered
8.6/10
from 6 Ludoya reviews
Upcoming events with this game
All eventsRules questions
Answered from the rulebook by Ludoya's rules assistant.
Which city do we start in on each map, and what happens to “Roma” on the starting cards?
Start in Memphis on Aegyptus and Knossos on Creta; each replaces Roma on the Tribune and Colonist cards (p. 2).
Where does the food bonus marker start, and when does it move?
On Aegyptus, place it in Kush. Production there gives 1 extra food, then move the marker one province downstream along the Nile; after Aegyptus Inferior, return it to Kush (p. 2).
Do I get the Red Sea trade bonus only when I produce there?
No. A player with a sea colonist on the frankincense special space gets 5 sestertii whenever anyone produces in Sinai, Arabia, or Litus (p. 2).
Can I move sea colonists along the Nile, or into the Red Sea from it?
Nile sections count as sea routes, but the Red Sea is not connected to the Nile; use the Colonist card to place sea colonists in the Red Sea (p. 2).
What happens when my sea colonist reaches a gold or frankincense special space?
At the end of the Architect action, a sea colonist on a connecting route must be placed on the corresponding special space. It is worth 7 victory points at game end and cannot be moved or used to build (p. 2).
Free, on web, Android and iOS
Play Concordia: Aegyptus / Creta with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

