Concordia Venus

2018 · Economic

Concordia Venus

Players act as Roman merchants sending colonists from Rome to settle cities that produce bricks, food, tools, wine and cloth. Play proceeds by selecting actions from a personal hand of cards that both enable moves and score victory points at the end. The game emphasizes economic planning and tableau-building: acquire new cards from the market, expand across modular maps, develop trade networks and outmaneuver rivals’ goals. The game ends when the market is empty or a player builds a set number of houses; scoring comes from cards and patronage of the gods. Optional team play, new Venus-themed personality cards, and multiple maps offer varied strategic paths.

Players
2–6 best 4
Playing time
60–120 min
Age
12+
Complexity
3 / 5
8.3 on Ludoyafrom $67.99AncientNetwork and Route BuildingVariable Set-upDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
180
Plays logged
217
Players
1h 59m
Average play
70
In collections
15
On wishlists

8.3/10

from 25 Ludoya reviews

  • Jeremy Jackson8.0

    2-6- Everyone plays a merchant in ancient italy. You play cards to move around build outposts with the goal of ending the game with the most points. It takes a few rounds to understand the game but once you do it clicks pretty easily.REVIEWhttps://youtu.be/X9u6IuoIPUA?si=WU-UzfcXRBtqtRo9NEED TO WATCH LEARN TO PLAY AHEAD OF TIMEhttps://youtu.be/YkKX8RxPN5Q?si=yEWR0AiN2eSK5uCT

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Game facts (players, playing time, age, credits) from BoardGameGeek.