
2018 · Economic
Concordia Venus
Players act as Roman merchants sending colonists from Rome to settle cities that produce bricks, food, tools, wine and cloth. Play proceeds by selecting actions from a personal hand of cards that both enable moves and score victory points at the end. The game emphasizes economic planning and tableau-building: acquire new cards from the market, expand across modular maps, develop trade networks and outmaneuver rivals’ goals. The game ends when the market is empty or a player builds a set number of houses; scoring comes from cards and patronage of the gods. Optional team play, new Venus-themed personality cards, and multiple maps offer varied strategic paths.
- Players
- 2–6 best 4
- Playing time
- 60–120 min
- Age
- 12+
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 180
- Plays logged
- 217
- Players
- 1h 59m
- Average play
- 70
- In collections
- 15
- On wishlists
8.3/10
from 25 Ludoya reviews
2-6- Everyone plays a merchant in ancient italy. You play cards to move around build outposts with the goal of ending the game with the most points. It takes a few rounds to understand the game but once you do it clicks pretty easily.REVIEWhttps://youtu.be/X9u6IuoIPUA?si=WU-UzfcXRBtqtRo9NEED TO WATCH LEARN TO PLAY AHEAD OF TIMEhttps://youtu.be/YkKX8RxPN5Q?si=yEWR0AiN2eSK5uCT
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.



































