Concordia: Solitaria

2021 · Expansion for Base-game

Concordia: Solitaria

Adds a solo and two-player mode that pits the player(s) against an automated opponent called Contrarius. Players use the same card-driven action system as the base game; each card played also dictates the adversary’s response, so planning and card sequencing shape both sides’ moves. Can be used with any map or other expansions for the base game and supports three difficulty settings (standard, veteran, expert). Includes a deck of cards, dice and rules to integrate Contrarius into solo or cooperative two-player sessions.

Players
1–2 best 1
Playing time
30–60 min
Age
14+
Complexity
2.8 / 5
8.2 on Ludoyafrom $21.39EconomicNauticalCooperative GameHand ManagementVariable Set-up

On Ludoya's tables

Full stats in Ludoya
7
Plays logged
6
Players
1h 5m
Average play
54
In collections
8
On wishlists

8.2/10

from 10 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I resolve Contrarius’s reaction before or after my card action?

First carry out your card’s action, then resolve the reaction shown in the card’s Contrarius box. (Solo rules, p. 4)

How does Contrarius decide where to build a house?

The specified die sets the city’s goods type; among reachable cities without one of its houses, Contrarius prefers an empty city, then a new province, then alphabetical order. If no city of that goods type is available, it tries the next lower type in the listed cycle. (Solo rules, p. 9)

Can I use the Diplomat to copy the same Contrarius card more than once?

No. Copy one face-up Contrarius card’s action, resolve its reaction, then turn that card face down; each card can be copied only once. (Solo rules, p. 5)

What happens if Contrarius triggers the end of the game?

You play one final personality card and take its action without a Contrarius reaction. If you trigger the end instead, the game ends after Contrarius’s reaction to that card. (Solo rules, p. 10)

What if Contrarius can’t carry out a reaction, such as building a house or taking a card?

If it cannot build at all, it places a colonist instead; if it cannot place the indicated colonist, it places the other type, or takes the first display card if all six are already placed. If a die points to an unavailable card, it takes the first available card; if none remain, it builds using the white die. (Solo rules, p. 10)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.