
2015 · Wargame
Corps Command: Dawn's Early Light – Red Hammer
A tactical wargame set in a hypothetical 1985, as Soviet and NATO forces fight the opening battles of World War III. Players command American, Canadian, West German, or Soviet units across seven scenarios set in the Eisenbach Gap and Gerzenburg. Variable initiative, support-element chit pulls, and a streamlined combat system model the lethality and uncertainty of modern battlefield operations. The expanded edition includes the High Noon at Gerzenburg scenarios, along with updated rules, counters, player aid, and map.
- Players
- 1–2 best 2
- Playing time
- 120–240 min
- Age
- 12+
- Complexity
- 2.5 / 5
Modern WarfareDice RollingHexagon GridChit-Pull System
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 7
- Plays logged
- 1
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.