Cosa Nostra

2026 · Territory Building

Cosa Nostra

Players lead rival Sicily-based crime families after World War II, competing to control nine provinces through influence, coalitions, and backroom deals. On a turn a player either “Pays” by placing coins on province cards to gain resources and movement, or “Collects” to take the coins from a card and trigger scoring for the two provinces shown. Units (Capos, Soldiers) and built Houses contribute differing amounts of influence when provinces score; ties can be resolved by negotiation or left unresolved. Resources buy recruitment, Houses, Contraband, Meeting, or Ally cards and activate special abilities. Trading and bargaining are permitted at any time. The first player to reach 40 victory points wins, ending the game immediately.

Players
2–4 best 4
Playing time
30–45 min
Age
10+
NegotiationMafiaMovement PointsVariable Player PowersArea Movement

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Game facts (players, playing time, age, credits) from BoardGameGeek.