Six Sojourns

2025 · Territory Building

Six Sojourns

Players expand a family’s influence across a shared map in a compact area-control game. On each turn, a player chooses one of five face-up cards; cards grant actions such as building houses, moving ships, recruiting family members, and gaining resources, plus special abilities and trade icons tied to skills like cooking, carpentry, sewing, shoemaking, art, blacksmithing, and jewelry. Each session uses a limited nine-card draft that forces recurring tactical and strategic tradeoffs between pursuing trades, unlocking abilities, or contesting territories on the map. The game ends after the card rounds and players score victory points to determine the winner. Optional sojourns add new cards and rules for modular campaigns or standalone scenarios.

Players
2–4 best 3
Playing time
30–60 min
Age
8+
Complexity
2.1 / 5
from $28.07NauticalArea Majority / InfluenceOpen DraftingSet Collection

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Game facts (players, playing time, age, credits) from BoardGameGeek.